Ultimate Battle highly recommends you take screenshots(proof) of the score at the end of your game.
Attach these proofs to the website using the Report Score button in your match, attaching the proof is compulsory for winner where as it is optional for loser.
Game Type : Online
Half Length : 5 minutes
Difficulty Level : World Class
Teams/Squads : Online Squads Only
Time Of Day : Day/On mutual understanding
Game Speed : Normal
Ball : Default
Injuries : Off
Offsides : On
Bookings : On
Handball : Off
Players are responsible for ensuring that their controller configuration is correct at all times.
Players can use only club or national team.
Players cannot use any custom made teams (e.g. Classic XI).
Players can only use formations which are already available in the game.
Players cannot use custom tactics.
Players cannot use Legacy defending.
Matches must be played in their entirety unless both players agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.
Failure to complete a match before the start time & date of the next tournament round may result in one or both players forfeiting the match.
Etiquette And Forbidden Moves
Players wishing to make substitutions or change controller setting must wait until the ball is out of play before making any changes.
Players must not pause the game when the ball is in play , otherwise it may be disqualify.
Players are not permitted to take control of the goalkeeper in order to make the AI take control of the defense.
Utilization of game play aspects widely regarded as providing an unfair advantage or bad sportsmanship will not be tolerated. Any player found to be using these or unsporting behaviour ,will be terminated from the tournament.
If the connection fails for either player or the match is draw at that point then the match should be restarted, continuing on from the score at which the game disconnected. The time to be played after the disconnection takes place is as follows
Time to be Played
0 – 5 minutes
6 – 10 minutes
11 – 15 minutes
16 – 20 minutes
21 – 25 minutes
26 – 30 minutes
31 – 35 minutes
36 – 40 minutes
41 – 45 minutes
46 – 50 minutes
51 – 55 minutes
56 – 60 minutes
61 – 65 minutes
66 – 70 minutes
71 – 75 minutes
76 – 80 minutes
81 – 85 minutes
86 – 90 minutes
The time played after this point will not be taken into consideration.
If the connection get lost from the player who is losing the match at that stage of the game , the other player will be awarded as a winner.
If the connection get lost from the player who is winning at that time , then the match needs to be restarted for the remaining minutes to be played as mentioned above.
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