Steps to follow when participating in a Tournament:
Step 1:Check-In for your match.
(Check-In button is available on the Tournament Page at your Round Time)
After your Opponent has also Checked-In, the Match server will be available to Join.
Step 2:Join the Match Server
“Join Server” button will be active after your opponent has Checked-In.
Method 1: Click on the “Join Server” option available in the Match Area.
Method 2: Connect via in-game “Console”.
Copy the Server IP and Port (example: 223.130.xx.xx:xxxx) mentioned in Match Area and connect to server via in-game Console. (example command: connect 223.130.xx.xx:xxxx)
Method 3: Connect via “Community Server” option available in PLAY (in-game)
Select the “Community Server” and choose the “Internet” tab.
In case of server finding issue, Put tag – “Ultimate” in Filter options
Console: In-game console can be enabled in-game in Settings by the “Enable Console” option.
Click on “ Join Server “ button available at match area screen after a challenge is created.
In case you are not able to join automatically, manually type the IP address which will be visible at the match area, on the console*.
Alternatively, you can join through “ Community Server “ option available under PLAY.
Choose Internet tab.
Find the server required to connect and Join in.
In case of server finding issue, Put tag – “Ultimate” in Filter options.
Enter the password ( if asked ) to join the server.
Every Participant is required to Check-IN to play the tournament match.
We provide 15 min relaxation time to the check-in process; i.e. Check-IN will start 15 minutes before the round start time and will last 15 minutes after the round start time
(If a Round start time is 3pm, Check-IN can be done from 2:45 pm to 3:15 pm)
If a Participant/Team Leader is unable to check-in within the time limit, it'd automatically be counted as a forfeiture of their match.
Connect to your opponent
Checked-in participants will be able to see their opponent's platform UID in the match-box area.
Add the opponent's UID on the gaming platform for playing the match
In case of missing UID, player are required to use web-chat to connect with their opponent
For other games like CS:GO and DOTA 2, server details will be provided below the match-box area
For more game specific connection issues, view the game tabs mentioned above
Case 1: Both participants/teams Present
Winner of the Match needs to submit the score via Report Score button on the Tournament page. Winner Participant/Team Leader needs to Report the score under 10 Minutes after completion of Match to claim their Win. If a participant selects himself as a winner, he/she will need to submit the screenshot(Console match screen) of their match score. Whereas screenshot is not compulsory if you select yourself as a loser.
Case 2 : Opponent is Absent
If your opponent is absent or doesn't check in within the given time limit, then you will get an automatic BYE.
Case 3: Both Absent
In this situation it's under the Tournament Admin's discretion.
Case 4: In Case of Any Dispute (Wrong reporting/submission)
In this situation, Participant(s) need to Contact with ULTIMATE BATTLE's Tournament Moderator(s) after completion of their match through Website Chat Support or through calling on contact no. mentioned on the Website (0120 6790 401).
Challenge a Player
This is how you can challenge other players
Visit the Challenge lobby
Select a game and opponent from the game with whom you would like to contest
Send the challenge request to the opponent with money and game settings
The opponent may accept or decline your request
If the opponent accepts the challenge, an equal amount is deducted from the wallet of both the players (+ 10% of the total amount in bet as platform fee). (Ex: If a challenge is taken for 500 INR, a sum of 550 INR deducts from the wallet of each of the players)
As the match concludes, the winner reports the score with a valid screenshot
After verifying the credentials and scores, the winner is announced